﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Destroyer : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        
    }

    void destroyThis()
    {
        Destroy(gameObject);
    }

    void destroyPara()
    {
        Destroy(transform.Find("parachute").gameObject);
        GetComponent<Animator>().enabled = false;
    }
}
